![]() Really, that entire mission is about sequence breaking if you plan to simply survive in the higher difficulties, even without outright cheesing via recapturing the base. ![]() ![]() You can also just destroy the mine with a mortar (if you've built an arsenal and traded resources at the marketplace beforehand) and build a new one in its place if you haven't yet killed the Tatars guarding it. And with extra effort, you can even use that trade caravan to take over the marketplace they were heading and the gold mine, just to recapture them as your own, allowing you to keep upgrading your musketeers and pikemen for what will be pocket change with the constant flow of gold (to the point of making them one-shot everything), rather than struggling under the scripted money rewards of the scenario. By itself, this mission is insanely difficult, but if you threaten the small group of merchants hauling their goods to the local marketplace and then drag them to the village at the starting position in the map, they will capture the place and its worker units, which you can then recapture as your own. The most notable example is the first mission of the Polish campaign in The Art of War.By proper maneuvering and use of exploits, it's possible to gain access to worker units and buildings in some campaign missions or single missions of Cossacks: European Wars and its expansions that were written as baseless or with the base being granted far, far later.
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